Tuesday, 6 June 2017

Project Pitch



Here is my original Pitch for my FMP. In this, I have presented my final game idea through to an audience, (in this case, my games design class). I did this to gather feedback about my presentation about the good and the bad points about my game and pitch as a whole. I think that I did quite a good job with my first pitch as I included lots of detail, spoke confidently and interacted with the audience.  



Here is the feedback that I have received from the pitch that I presented to the audience, in this case being my games design classmates. As you can see, I didn't really receive any negative feedback about the pitch that I had presented but I could come up with a couple of points to further improve the content within the pitch and how I presented it.


New pitch - Add more concept images, speak more confidentially, show a trailer of the game mechanics at its current state

next pitch - make sure to cover items that appeal to investors more. because not getting paid, anything of value created will be a profit.

technicality - include screenshots, how will it be programmed?




Here is my new pitch that I have presented to the audience once again. This time, I have reflected on my own feedback and acknowledge what I could have improved on and how I could confidently present my idea to the audience. In my opinion, I think that this pitch is extremely similar to my first pitch since I didn't really receive any feedback on my first one but I tried my best to improve this one by adding more details that would be useful to the audience.

New feedback.


Here is the new feedback that I have received. As you can see, I received even less feedback than the first presentation that I presented to the audience. I'm not exactly sure to the reason why but maybe people were absent on the day which means that they can't really give feedback unless they watch this personal video on YouTube. However, the feedback I actually received was rather positive and I'm happy with the results overall.

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